Open Beta launched a few hours ago, and I had to sate my rift-drawl having a fast couple of fits of PVP and enjoyable. I feel like Charlie Sheen going to his Colombian uncle. I've performed mostly Warrior and Rogue arch kinds by way of cheap rift gold my personal experiences, and this open experiment with I'm going to dip into the mage. Cause being for mage; I've recently read a great deal of articles having a title which include Nerf warrior, dodgy, cleric, and buff mage! So my opinions on a fast 1-20 mage.
We began off rolling a protector, dwarf, mage. I didn't want racial bonuses to become a factor in my mages game play so if someone was to opt for a race and get a bonus, a lot more power to em! My first option rift gold was Necromancer. I figured a pet Disconnected And Deleted for leveling couldn't hurt, and will need to perform decent damage, possibly even container its own mob. Swiftly available at low levels that the skeletal horror is just a tiny addition to my spells. Having said that, it accented properly with warlock. Chloromancer was my personal third, and I in no way put any points into it unless of course I put just about every point into it as an off-healing spec.