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Five Things Rift Did Right


Rift has been in commercial release for nearly a month and we will be launching our official review very soon. In the meantime, Lead Writer Bill Murphy will be spending the next two editions of The List discussing both those things that Trion Worlds did right with Rift and those things that could use some work. Check out today's version of The List and then leave a comment or two when you're through.

As we close in on our official review of Rift and Rift Gold, I think we’ll drive home the point of our review much better if I take some time to punctuate the thing by spending the next two lists on my own personal takes on what Trion’s freshman release has done right, and what it’s done wrong. Keep in mind, as always, that these lists are just my opinion. You’re completely free to disagree, and I encourage you all to discuss the merit of this content below. That said next week I promise tackle five things that Rift doesn’t do quite so well in order to assure you I’m not just some gloating “fanboy.” These are in no particular order either. Now then, all the explanatory stuff and disclaimers out of the way… let’s dive in shall we?

[Source:admin] [Author:admin] [Date:11-03-27] [Hot:]